Showing posts with label artistic process. Show all posts
Showing posts with label artistic process. Show all posts

Friday, April 13, 2012

Edgar: a work in progress

I have been piecing at poor Edgar for a few weeks now. There is something about this little guy that I find fascinating. He has an old soul with an aura of profound sadness. At this point in the artistic process I like to pause and get to know the creature a bit before adding the finishing touches. Where does Edgar live? What does he do? (and most importantly) What has made him so sad?

Edgar will be going with me to the RAW:natural born artists show on May 10th.

Sunday, February 12, 2012

Ready to paint

Here's a batch of creepers almost ready to paint. At this point they still look pretty rough, but will soon be showing their unique personalities. 2012 is starting to look like a busy year here at the Shadow Farm with plans to attend several conventions and art shows. Eyeing up the calendar, I'm going to have to get the creative gears moving in order to keep up.

Sunday, November 20, 2011

Professor Phynn, WIP conitnued


Phynn wormed his way onto the bench this weekend for some long awaited tweaking. I have added some years to his robe, added a second scroll, and worked out placement of the belt that will eventually carry a variety of instruments for his scientific explorations. Still a bunch to do, but I feel pretty good about the base and direction he is going.

I need to now start thinking of brass telescopes, compasses, and indescribable steam-punk-ish accoutrement's.

His would-be sidekick has been banished to "The Shelf". I was getting absolutely no cooperation out of the guy and felt it would be better to set him aside rather than continue the frustration of seeing him mock me from prime bench-top space.
Take that, Bernoulli! ( yes, the unfinished thing has a name already)

Friday, November 18, 2011

Fronkensteen

Sometimes the clay knows best. I started this piece a week ago with no direction or premise. It was just a lump of clay over a foil armature. As I do many times, I pushed and pulled at the clay until a character began to form. I had no idea I was about to visit the realms of one of the most iconic movie monsters ever, but what the heck, right? So anyway, I give to you my interpretation of The Frankenstein Monster.( with a definite steampunk vibe)

Oh wait....it is pronounced Fronkensteen!

Saturday, September 24, 2011

Professor Phynn WIP


I have put a few teasers out about this new piece in the last few posts. I feel it is time to introduce Professor Phynn properly. ( if not briefly) Professor Phynn is the first of a pair of intrepid explorers that I have in the works. Armed with charts, maps, and a heavy load of scientific instruments, Professor Phynn is off in uncharted territory to explore the secrets beyond the edges of the map. At this point, I am satisfied with the basic elements of the sculpt...pose, , emotion, and concept. The skin tone has turned out really well, although I must say the above picture does not do justice to the depth and variation of color. The details have yet to be finalized, and will make or break this piece in their execution. I have no time frame in mind for completion of this project. I prefer to work as inspiration ebbs and flows, riding the tides of strangeness wherever they may take my imagination.

Sunday, September 18, 2011

What did you do on Misgivings Day?


....Or better yet, what IS Misgivings Day? Well, if you are familiar with Ghoul Friday, I am sure you are aware she is a Halloween enthusiast, blogger, author, and artist. Now you can add Holiday Creator to her list of accomplishments. You can read her post on this new holiday HERE. Basically it is the 7th Sunday before Halloween, and the unofficial, official start of the Halloween season...so go ahead and decorate that yard..it's OK, now.
So in the spirit of Misgivings, I spent the weekend holed up in my shop working on pieces that were in various sages of completion, starting new projects, and generally wrapping myself in a creative coccoon for a 48 hour stretch. Here's the fruits of my labor.
So what did you do with Misgivings Day?

Wednesday, September 14, 2011

Character thoughts

Here's some disjointed thoughts bouncing around my skull. I have two new characters in mind that will be related in a way. They have started as two completely different pieces, and have gestated on the bench just long enough that I am starting to see an association between them.

Character 1: Professor Phynn. large round head, very wideset round dark eyes. tentacle-like appendages in the mouth area. Cthuhu-esque, (without the menace of the mighty one.) Explorer. shoulders draped in a well-worn cloak, holding gnarled walking stick. scientific instruments attached to a harness or leather "bandolier" . Wise. Soft steampunk influence. maps and charts in a scroll.

Character 2: yet unnamed. Taller than prof phynn, bird-like head resembling plague doctor. More of a steampunk influence on this one...bio-mechanical elements. Implanted goggles in a bone cranium. brass or copper plated beak. leathery wings. Also an explorer(possibly a chemist), with accoutrements of the trade. Large scarf around neck, extends over shoulders as a cape of heavily draped fabric.

Tuesday, September 13, 2011

It can only get stranger from here...


I just finished up a batch of small ghouls, and a few other projects now loom on the horizon.





..strange projects indeed.

Monday, August 15, 2011

New witch completed




I just finished this witch as a custom order for one of my past Etsy customers. I do not mind saying this gal gave me quite a bit of trouble....there was something elusive about her facial expression early in the sculpt that drove me nuts. Early on, the expression was blank...no character or emotion displayed whatsoever. The unfinished piece sat on my bench for several weeks, staring up like a dead fish, mocking my lack of creative inspiration. I have learned that when a piece doesn't feel right it is best to put it away until new thoughts emerge. Such was the case with this witch....last week a new approach on the facial features came to me, inspired by the twin witches I posted last week. I raised the cheekbones, dropped the brow, defined some deep scowling lines in tightly pursed lips and all of a sudden she had an attitude. After I overcame that hurdle, the rest of the sculpt was relatively easy.

Saturday, July 9, 2011

Poe revisited



One of my favorite characters that I have made was Poe. There was something magical about this creature. All the creative elements came together at once to produce what I feel was one of my best pieces. The sculpt, the paint job, the sad, dejected pose and the backstory. I have toyed with the idea of attempting to recreate poor Poe several times but have been intimidated to try. Many of my methods are so unique that to duplicate a piece like Poe seems almost impossible. I have, however, taken the task on...not to produce a direct duplicate but to make a similar character. One with the same type of aura and essence that has made Poe one of my favorites.
Wish me luck.

Tuesday, June 14, 2011

Witchlette : testing the costume


This is the first test fitting of the fabrics I have chosen for the Witchlette. Most are vintage fabrics that I have collected from various sources throughout the years. I fell that this is a good mix of colors and textures to give the old hag a real-world appearance. At this stage I like to let everything sink in for a few days, observe her in different lighting and take note of any changes or additions that need to take place before attaching her wardrobe permanently.
For instance, as much as I would like to press onward, the painting on the cauldron needs to be finished before any fabrics are applied. The plastic hands stand out as a beacon of laziness at this point, prompting me to push my comfort zone a bit to make them blend in with the rest of the piece. The forearms need some work as well since the fresh clean burlap glows like a beacon. Accessories, knickknacks and other bits and bobs will be the final touch to give her an authentic presence.
Overall I am pleased with the way this is turning out.

Saturday, May 21, 2011

Witchlette progress: Arms



Witchlette's arms have been installed and tested. I added a bracket to the main front rod to support the shoulders, providing a secure foundation for the jointed arms. Trial and error with the arm lengths resulted in a smooth natural movement. As stated before, I am designing this mech to be as maintenance free as possible so that the eventual owner can enjoy her for years to come.
A loose fitting at the wrists will give just enough play at the natural maple stirring stick to give the entire arm assembly a smooth, natural stirring motion.

Friday, March 25, 2011

The Tar Phoenix: back to the ashes

Every so often a series of creatures will naturally run its course. It is as if the idea that once burned hot has fizzled to a small ember and threatens to go out entirely. Rather than force the idea and run the risk of extinguishing it forever, it becomes time to let the ember glow in it's bed of coals. Perhaps a new breath of life will uncover it in the future, fanning the flames of creativity until it burns white hot again. Perhaps it won't. Either way, I have learned that once an idea has gone cold, it is best to walk away. What will be will be.

I have three nearly finished Tar Phoenix sculpts currently on the bench. The final textures and painting will happen this weekend and then I am going to put the idea away for a while. I can't explain it any better than I have tried above. It just seems like time to allow the idea to rest in my subconscious once again until it decides to rise back up from the ashes.

Thursday, March 3, 2011

More thoughts on names



It has been nearly agonizing to me over the past day or so struggling to find a name for my new creature. Those of you who follow me on twitter have some idea of what I have been going thru. I have been obsessed. During this time I have come to the following conclusions, which relate to my own experience only. Other artists will certainly have different opinions and experiences than this.
  1. I enjoy developing a story to go with my characters. I feel it gives them a feeling of authenticity, and helps to explain and define some of their unique quirks. It is a process of exploration that I sometimes leave behind, but is very satisfying when I give it my all.
  2. A name is important, but sometimes a general description can suffice. This advice was given to me by Ghoul Friday. Sometimes giving a creature a "scientific name" is more effective than a formal surname. For example, I feed the squirrels in my backyard, but I don't have individual names for each squirrel. calling an animal 'squirrel' defines what it should look like and how it should act. Sometimes that is enough.
  3. There are times when leaving details out allow for the viewer to fill in the blanks and build stories of their own. A backstory can be helpful to a character, but an outline is usually enough....now if a character really speaks to me and has alot to say, then it is my duty to tell the story.
  4. I have been obsessing over this issue, but that is ok. I feel like It has been a good experience and has stirred up some of the old creativity.
So without further ado, I present the first photograph of the mysterious Willowmite. A proper introduction to this creature will be unveiled this weekend.

Wednesday, March 2, 2011

What's in a Name?

Naming a character that I create is a very personal experience for me. I have had many comments on how unusual the names are that I give some of my creations and thought it is time to jot some of my thoughts down. Please forgive me if this post makes no sense whatsoever. I have no formula for assigning a name and therein lies much of the fun. In my experience, the name is sometimes as critical to the character as the sculpting details.

While I sculpt, I find that there are two distinct scenarios that come in to play. The first is when I know the name from the beginning. There are times when the perfect name comes to me, and I just know that I have to create a character to go with the name. In these cases, the sculpting process is usually a mad dash to the finish line where I have a clear and distinct vision to follow. I already have the character's life framed in my mind, so I already know what he looks like, how he moves, lives, thinks, and breathes. Sculpting is simply a matter of giving all these notions a physical form. It can be frustrating when the form doesn't seem to cooperate with the concept, but for the most part the process is already deeply rooted in my mind and I just have to follow what I already know. ( If that makes any sense)

The second scenario is when I start to sculpt without a clear idea of the character. I will have a general idea of where I want to go with a piece, starting with a shape, pattern, or texture that caught my attention somewhere as I daydreamed, and I use a very loose 'stream of consciousness' style to my sculpting process. I allow my imagination to wander while I sculpt, sometimes wandering far off the initial rough concept into uncharted territory. When this happens, it is almost as if I am being introduced to a stranger. I have to observe the creature and get to know it before a name is given. As the creature develops before my eyes, I discover things I never knew...where does this thing live, what does it like, how does it go about its day to day functions? Normally at some point when I have learned enough through the very act of creating, the perfect name will just pop into my head.

So why all this introspection? Well, it is because I have a piece that is giving me trouble. The sculpting is nearly done and no name has come. I am beginning to panic as I fear I have missed the magic moment. I feel like I know a few things about this new piece. She is quiet. She is slow. She has a very ancient feel to her and most likely would smell of dry dirt. She has an affinity to dry-rotted wood, and very much likes to chew it into a fine paste. She is of the earth. I do not yet know if she is a threat to have around or if she is a blessing...I prefer the latter as I look into her eyes. She has a sadness and calmness about her. She is maternal.

But still no name. So what next? I will most likely study her and think about her for a period of time until the name comes. Then I will finish her painting and offer her up for adoption. I hope whoever purchases her does so because she calls to them in the same deep way as she is being created.

Monday, February 14, 2011

Shop Rehab



The itch has hit. I have been thinking about re-arranging the shop for quite a while, and with the warm weather yesterday I finally worked up the energy to start. What you see above is actually the "after" picture. I did not have the foresight to take a before shot...it was just too depressing. Keep in mind that what is shown is an in-progress shot and that I am nowhere close to being done. My shop is a one-car attached garage, and I share the space with a bunch of clutter from the house. Re-arranging was alot like those little handheld games where you slide tiles around to form a picture...moving one thing usually means moving three or four things first. I won't bore you with all the details of the move, but it went something like this
Garage shelf to shed> rearrange shed> move freezer> move main storage shelf down 5 feet> move table saw> rearrange all shelves> find old props in need of repair> abandon all hope of completing project> sweep> take a break> regain the resolve to clean> shovel out a ton of trash> re fill shelves> sleep.

So now I am in a holding pattern, awaiting time and $$ to build a new workbench in the space shown in the center where the empty white wall is. Storage will be key to completing the task, getting all unnecessary items off the bench tops and in an easily accessible and organized place. Wish me luck.

In the meantime, I will be cleaning up a pair of old friends, Darwin and Icharus. They are probably the most involved character sculpts I have done, but sadly have been neglected and subjected to the rigors of a cluttered shop. Once complete, I will be offering them up for adoption on Etsy.

Saturday, January 1, 2011

Desolate Tree Metal Sculpture

Far behind The Shadow Farm cemetery in a desolate clearing, a lone gnarled tree stands as the only relic of a violent past. It is said that on certain nights in the spring when the new moon is but a sliver on the horizon, this aged resident whispers its secrets as the warming breeze blows gently across its dead limbs.

This sculpture of a gnarled old tree is 100% wire, and has a natural rust patina which has been sealed with shellac. The tree stands 11 inches tall by 7 1/2 inches at its widest point. Approximately 100 feet of wire was used in this sculpture. It is suitable for inside or outside use, and will continue to develop a rich rusty finish if exposed to the elements. This is a new medium for me as an artist, and I believe it holds lots of potential to tell the story of the shadows in my mind.

Wednesday, November 10, 2010

The Drifter: nearly complete


I last updated on this piece in late September. Since then, he has sat in various places around the house and on my desk at work, mocking my lack of vision. I just couldn't seem to pull this thing into focus, knowing it needed more work but not sure in what direction to take it. Should it be a water dwelling creature, drifting with the tides and currents until it is within reach of unsuspecting prey? Should it dwell in the desert, sun dried and bleached as it struggles to exist in the dry, hot climate? Finally, I decided that neither would do, and I would stray into my fears of the deep silent woods, tapping into the feeling of being lost and alone ,knowing that there is something watching. I am still not 100% done with this piece, but am beginning to feel at peace with the direction I have taken.

Sunday, September 19, 2010

the Drifter, continued progress

I have been piecing at this sculpt for a few days now. Here I have added some bulk to the upper arm and neck. I have also defined some of the odd shapes and bulbous protrusions of the lower body, head, and torso.